Container objects can now specify a hook to be called when the inventory is changed (by players or scripts).Objects will now retain their storage table when broken into items.To sum it up easily you'll need to be doing the quests/missions. It then looks within Starbound's Steam workshop directory, finds that mod's assets, and unpacks them to Starbound/mods/(mod ID).
Given an argument, the script assumes that the argument is a Starbound Steam workshop mod ID. Added entity.applyMovementParameters and entity.applyMovementModifiers to monster context, with functionality similar to the tech functions of the same name Hello everyone and today I'll be showing you all how and where to exactly upgrade your ship. Especially for those developing mods for the nightly and unstable builds of Starbound.New function world.farmableStage(entityId) returns the current growth stage of the specified farmable object as an integer, or nil if the object is not a valid farmable.returns true when the specified tile position contains a material or a placed object See my surprise when I find out Starbound 1.0 has come to the Unstable branch Let's get this hardmode series kicked off again, only this time with all the w.includeEphemeral (boolean, optional, default=false) include held but unplaced objects such as a player's object placement preview.tileLayer (boolean, optional, default=true) the tile layer to check ( true for foreground, false for background).